The attention contract
Published and enforced in code — the plays engine cannot exceed these numbers by any code path.
Three plays a day. Maximum.
Your scoreboard shows at most three suggested actions, each with the evidence that produced it. Everything else queues. Dismiss a kind of play repeatedly and it learns to stop suggesting it.
Three reasons to interrupt you. Only.
Money (a sale landed) · Threat (your visibility dropped sharply) · Milestone (a badge minted). There is no fourth kind in the codebase. Adding one would change this page first.
Everything else waits for Monday.
One weekly digest: your verified numbers, dated. No streak-guilt, no red dots, no “we miss you”. If nothing needs you, we say exactly that.
What we will never send
Engagement bait. Fake urgency. Notifications engineered to be opened rather than to be useful. Attention is the scarcest thing a business owner has; the product is built to give it back.